
I’m a neuroscience Ph.D. specializing in visual perception and software design, based in beautiful Brisbane, Australia. I love hiking, coding, and cats.
I am a “full stack scientist”: researcher, programmer, data analyst, and writer. I have more than a decade of experience building innovative and intuitive scientific software in Python, C#, C++, Blender, and the Unity game engine. I’ve built engaging eye tracking games for adults, children, and people living with brain injury that rapidly assess their visual abilities.
I’ve designed advanced eye tracking algorithms, analyzed huge psychophysical and gaze-based datasets, and published papers in top-tier scientific journals such as Nature, Current Biology, Frontiers Neuroscience, and eLife.
I write code extremely quickly and very rarely stop typing. By night, I’ve created free video game expansions (“mods”) that have been viewed and downloaded millions of times and live-streamed by Twitch and TikTok celebrities. I’ve been interviewed by reputable publications such as Eurogamer and GamesRadar, and was the subject of a documentary by The Escapist. All of this keeps my design and coding instincts sharp, and I bring it straight back to science.
If you have an idea for making any sort of clinical, psychological, or neuroscience task more efficient and more engaging — or if you’d love such an idea to come along — then I’d love to work with you.
~ Scott
