Why work with me?

Scientific and clinical tasks are generally too long and too boring. Study participants and clinical patients aren’t motivated to perform when they have to click static images on grey backgrounds for twenty minutes. Accuracy in scientific testing is critical, but the world’s most accurate assessment task is useless if users and patients aren’t motivated to use it or perform at their best.

I’m a visual neuroscientist Ph.D. and accomplished game designer with more than a decade of experience creating “game-like” scientific and clinical tasks that are optimized to make data collection fun and engaging for users and patients.

I am a “full stack scientist” with expertise at every stage of the scientific/clinical pipeline — start to finish. I design experiments, develop software, write code, analyze data, and write papers.

Skilled video game designers know how to keep users engaged. Most of them aren’t also neuroscientists. I bring game design principles to scientific assessment to keep science engaging, and bring neuroscience back to game design to better understand how audience response to interactive experiences. In my spare time, I’ve made free games that have been viewed and downloaded millions of times and received widespread acclaim across the web.

If you have an idea for bettering how you bring your science to users or patients — or if you’d love such an idea to come along — then I’d love to work with you! I take all kinds of projects and design software for all kinds of audiences, both clinical and non-clinical.

Message or email me: scott@scottmooney.io

Read about some of my past achievements: